Author: Rodrigo Estape

  • Nintendo: From Cards to Consoles

    Nintendo: From Cards to Consoles

    Nintendo: From Cards to Consoles – Fusajiro Yamauchi founded Nintendo in 1889, starting with handmade Hanafuda playing cards in Kyoto, Japan. By 1902, the company expanded to Western-style playing cards, quickly gaining popularity. In 1933, it became Yamauchi Nintendo Co., Ltd.

    Over the years, Nintendo ventured into various sectors, including toys and electronic games. They gained global success with the Game & Watch series in 1980, marking their entry into the electronic gaming world.

    History of Nintendo in timeline here

    Revolution in Gaming: From NES to Nintendo Switch

    In 1983, Nintendo revolutionized gaming with the Family Computer (Famicom), known in the West as the Nintendo Entertainment System (NES). This system changed the industry with iconic titles like “Super Mario Bros.” and “The Legend of Zelda.”

    In 1983, Nintendo revolutionized gaming with the Family Computer (Famicom), known in the West as the Nintendo Entertainment System (NES). This system changed the industry with iconic titles like “Super Mario Bros.” and “The Legend of Zelda.”

    The Game Boy, launched in 1989, solidified Nintendo’s dominance in mobile gaming. In 1990, the Super Nintendo Entertainment System (SNES) introduced advanced graphics and a memorable game library, further cementing their success.

    Nintendo continued innovating with consoles like the Nintendo 64, GameCube, and Wii. Each brought new features and expanded the company’s influence. The Nintendo Switch combined home and portable gaming, creating a versatile experience for players.

    Today, Nintendo remains a leader in the gaming industry, known for beloved franchises and unique gaming experiences. Their dedication to innovation keeps them at the forefront of global entertainment.

    Discover more about the video game industry: the history of Xbox, the history of PlayStation 2.

    Nintendo, Tokyo Weekender

  • Microsoft Is Experimenting with Steam Handheld Mode

    Microsoft Is Experimenting with Steam Handheld Mode

    Microsoft Is Experimenting with Steam Handheld Mode – Microsoft is testing a new handheld mode for Windows 11. This experiment focuses on optimizing gaming on portable devices like the Steam Deck. The goal is to improve performance, navigation, and the overall user interface, making gaming on the go more enjoyable and seamless.

    microsoft is experimenting steam handheld mode

    A Seamless Experience for Portable Gamers

    By merging the simplicity of console gaming with the flexibility of Windows, Microsoft aims to streamline the experience for gamers. The new handheld mode will simplify the interface, offering smoother gameplay and better game compatibility. This change will also reduce the need to switch between interfaces, creating a more cohesive gaming experience.

    The experiment is focused on delivering a streamlined gaming environment, putting gamers at the center. This handheld mode is expected to support better game compatibility and smoother performance, making it easier for players to access and enjoy their favorite games on the go.

    This experiment centers around enhancing the gaming environment, making it easier for players to access their favorite games. The new mode will support better performance, providing smoother transitions between games and apps. Gamers will experience fewer interruptions and better overall functionality while using portable devices.

    Microsoft’s move into the handheld gaming space could reshape how gamers interact with Windows. By blending console gaming features with the power of a PC, this innovation will make portable gaming more accessible and enjoyable. It promises to create a unified experience, with fewer barriers between different platforms.

    Focusing on the gaming community’s needs, Microsoft is determined to make portable gaming more efficient. The new handheld mode will offer a seamless experience, allowing users to switch easily between games and applications. Gamers will no longer need to struggle with interface issues.

    This effort is part of Microsoft’s broader strategy to enhance the gaming experience across all devices. By continuously innovating, they strive to provide the best experience, whether playing on consoles, PCs, or portable devices.

    Overall, Microsoft’s experiment with the Steam handheld mode for Windows 11 marks a significant step forward in portable gaming. It shows Microsoft’s commitment to making gaming more accessible and user-friendly.

    The Verge

  • NVIDIA Unveils RTX 5070 in New 5000 Series

    NVIDIA Unveils RTX 5070 in New 5000 Series

    NVIDIA Unveils RTX 5070 – NVIDIA has introduced its new GeForce RTX 5000 series, featuring the RTX 5070, 5070 Ti, 5080, and 5090 GPUs. These GPUs are powered by the Blackwell architecture and are the first to support PCIe 5.0 and GDDR7 memory.

    RTX 5070: Affordable High-End Performance

    The RTX 5070 offers performance on par with the RTX 4090 but at a lower price of $549. With DLSS 4, it boosts frame rates significantly. It features 6,144 CUDA cores, a 2,510 MHz boost clock, and 12 GB of GDDR7 memory on a 192-bit bus. The power consumption is 250 watts.

    RTX 5090

    The RTX 5070 Ti, 5080, and 5090 models provide even greater performance, targeting gamers and professionals. The 5070 Ti is priced at $749, the 5080 at $999, and the 5090 at $1,999.

    These GPUs will be available from January 30, 2025, with pre-orders opening soon. NVIDIA aims to make high-end gaming and content creation more accessible with this new series. Forbes

  • Xbox Unveils New Controller by Very Similar to DualSense

    Xbox Unveils New Controller by Very Similar to DualSense

    Microsoft has revealed an exciting addition to its Xbox lineup: a new controller inspired by the PlayStation 5’s DualSense. Unveiled at CES 2025, the device promises to enhance the gaming experience with new features, while keeping the familiar feel that Xbox players love.

    The Xbox controller introduces a symmetrical thumbstick layout, a design choice made popular by PlayStation. Combined with Hall effect joysticks and triggers, this setup provides precision and durability. It also helps reduce drift, a common issue with many controllers. Additionally, the controller features two programmable back buttons, offering players customizable gameplay options for a competitive edge.

    Hyperskin new xbox controller

    Unlike the DualSense, this Xbox controller does not include adaptive triggers or haptic feedback. Instead, it focuses on a more straightforward, tactile experience. It is a wired controller and is compatible with Xbox Series X|S, Xbox One, and PC, making it versatile for gamers across different platforms.

    The controller’s debut has generated excitement among gamers who enjoy the ergonomics of the DualSense but prefer Xbox’s ecosystem. This combination of features could set a new standard for future controllers. It offers a fresh take on Xbox peripherals, appealing to a wider audience.

    As Microsoft continues to innovate, this new controller showcases its commitment to enhancing the gaming experience. With its blend of new features and classic design, it may well become a favorite among Xbox players looking for something different yet familiar.

    Hyperkin’s Role in the Development

    This new controller was developed in collaboration with Hyperkin, known for their high-quality gaming accessories. Hyperkin’s expertise contributed to the design and functionality, ensuring the controller meets the high standards expected by Xbox players. Their involvement shows a commitment to blending innovation with the comfort and reliability Xbox players expect.

    As Microsoft continues to innovate, this new controller could become a favorite for Xbox players seeking something familiar yet different. It combines new features with classic design, making it an exciting addition to the Xbox ecosystem. The Verge

  • The Witcher 4: Feature Deeply Engaging NPCs

    The Witcher 4: Feature Deeply Engaging NPCs

    CD Projekt Red plans to transform player interaction with NPCs (non-playable characters) in The Witcher 4. The studio aims to develop NPCs that offer profound and realistic interactions, surpassing the experiences from their previous games, including The Witcher 3: Wild Hunt.

    The Witcher 4 will release for PlayStation 5, Xbox Series X|S, and PC. CD Projekt Red will use cutting-edge technology to harness the full power of these platforms. This approach ensures top-tier visuals and performance. No word has been given on previous-gen console versions, but the team focuses on utilizing the full potential of current hardware.

    The witcher 4 Geralt

    CD Projekt Red’s approach to NPC development focuses on creating characters with unique personalities, backstories, and behavioral patterns. This level of detail aims to make the game world feel alive and reactive, offering players a sense of agency and connection with the characters they encounter.

    What Fans Can Expect From The Witcher 4 Gameplay

    Players are excited to explore a more immersive world in The Witcher 4. Unlike traditional NPCs with limited dialogue and repetitive behaviors, the characters will respond dynamically to the player’s actions. This creates a personalized and engaging experience for everyone.

    CD Projekt Red will design NPCs with unique personalities, backstories, and behavior patterns. This approach brings the game world to life, making it feel reactive. Players will connect with the characters they encounter, giving them a stronger sense of agency.

    This strategy aligns with the trend towards lifelike and interactive game environments. CD Projekt Red invests in sophisticated AI and narrative techniques to set a new standard for NPC interactions in open-world RPGs. The studio builds on the legacy of the previous games, combining cutting-edge technology and rich storytelling. Fans can expect an experience that captivates them and sets a benchmark for future titles in the genre.

    As development continues, fans eagerly await more details on how these advancements will shape their journey through The Witcher world.

    Dexerto

  • Xbox is going be multiplatform on 2025

    Xbox is going be multiplatform on 2025

    In a groundbreaking move set to reshape the gaming industry, Microsoft is gearing up to transform its Xbox brand into a fully multiplatform ecosystem by 2025. This ambitious strategy aims to make Xbox games available across a wide array of devices, including PCs, smartphones, and even competing consoles like the PlayStation 5. This marks a significant departure from the traditional model of console exclusivity.

    According to industry analyst Serkan Toto of Kantan Games, Microsoft’s plan to bring its major titles to the PlayStation 5 represents a pivotal moment in gaming. By breaking down platform barriers, Microsoft is opening doors for gamers to enjoy a diverse range of titles, regardless of the hardware they own. This multiplatform approach is designed to enhance the gaming experience by prioritizing player choice and convenience. GameSpot

    By Victor J. Blue/Bloomberg / Getty Images.

    The shift towards a multiplatform strategy underscores Microsoft’s response to an evolving gaming landscape where players demand more flexibility and accessibility. The gaming community is increasingly favoring ecosystems that offer seamless cross-platform play and access. By adopting this approach, Microsoft aims to expand its reach and tap into new markets, meeting the growing demand for gaming without borders.

    This move reflects a broader industry trend towards inclusivity, where companies recognize the importance of reaching as many players as possible. As the distinctions between traditional gaming platforms become less pronounced, Microsoft’s forward-thinking strategy positions Xbox as a leader in a more interconnected and accessible gaming future.

  • Retro Console Market in Brazil

    Retro Console Market in Brazil

    Retro Console Market in Brazil – The retro console market in Brazil is growing. This growth is primarily driven by nostalgia. Generations that experienced the golden years of video games are eager to relive their favorite moments. As a result, they seek consoles like the Super Nintendo, Mega Drive, and PlayStation 1. In doing so, they hope to rediscover the games that defined their youth. However, this journey is not without challenges. Notably, there is a scarcity of replacement parts, and adapting old consoles to modern technology can be difficult.

    Maintaining Old Consoles and Solutions

    Maintaining classic consoles can be especially challenging. Many essential parts are no longer produced. For instance, key components like CD reader lenses and motherboard pieces are difficult to find. Consequently, collectors often rely on secondary markets, where prices can be quite high. Moreover, the materials used in older consoles are fragile, which further complicates repairs.

    Thankfully, there are modern solutions available. Video adapters, such as RCA to HDMI converters, help connect old consoles to modern TVs, allowing gamers to preserve the original experience. Additionally, unlocking devices enable users to play digital backups stored on SD cards or USB drives. This reduces the reliance on physical media, which often suffers from wear and tear over time.

    PS2 to HDMI adaptor

    Moreover, the independent developer community plays a vital role in this scene. Homebrews—games and apps created by enthusiasts—help extend the lifespan of retro consoles. A prime example is the PSXDEV website, which supports PlayStation 1 development. It provides useful tools and tutorials, making it easier to create new software for older systems.

    Furthermore, emulation is also playing a key role. Platforms like RetroPie, built on Raspberry Pi, allow users to play retro games on modern devices. These emulation projects are not only affordable but also highly customizable. They provide a convenient way to relive classic games without the challenges of maintaining original hardware.

    Parallel Consoles in the Market

    Despite the solutions, the market also faces the issue of parallel consoles. These devices, which emulate classic systems, are widely sold in Brazil as a cheaper alternative to the originals. While they meet demand, they often lack quality in emulation, compromising the authentic experience.

    Game stick

    The Brazilian retro gaming market is special. It combines nostalgia with modern technology. Whether through restored parts, new adapters, or emulation solutions, gamers find ways to keep classic consoles alive. Retrogaming continues to inspire new generations and honor those before.

  • The Playstation 2: Redefined Gaming History

    The Playstation 2: Redefined Gaming History

    Playstation 2: The Console That Redefined Gaming History

    The PlayStation 2 (PS2), launched by Sony on March 4, 2000, in Japan, followed by North America on October 26, 2000, and Europe shortly after, is widely regarded as a revolutionary gaming console. With over 155 million units sold worldwide, it remains the best-selling console of all time. Its success stemmed from groundbreaking features, a vast game library, and backward compatibility with PlayStation 1 titles, captivating gamers around the globe.

    PS2 Fat on vertical

    Technical Specifications and Development

    Powered by the impressive “Emotion Engine,” the PS2 delivered cutting-edge graphics for its era. The console’s architecture was complex, presenting challenges for developers. To assist in game development, Sony provided extensive documentation, developer forums, and specialized tools. Early development kits were bare boards replicating the unreleased hardware, while later versions, known as Development Tools, combined workstation hardware with PS2 hardware in a single case.

    Backward Compatibility from Playstation and Accessories

    The PS2’s ability to play most PlayStation 1 games was a significant selling point, offering enhancements like reduced load times and texture smoothing for select titles. However, not all PS1 games were compatible; approximately 98% of PS1 titles could be played on the PS2.

    Accessories such as the Network Adapter enabled online play, while peripherals like the EyeToy camera and various controllers expanded its functionality. The slim model, introduced in 2004, integrated an Ethernet port but removed the hard drive bay.

    Game Library and Legacy

    The PS2 boasts an extensive library, including iconic titles like Grand Theft Auto: San Andreas, Final Fantasy X, and Metal Gear Solid 2. It also functioned as a home entertainment system, capable of playing CDs and DVDs, which further solidified its place in households. The console’s enduring popularity ensured a steady stream of games even after newer systems emerged.

    Its blend of innovation, versatility, and extensive support secured the PS2’s place in gaming history as one of the most influential consoles ever released.

  • The Xbox history: From the Original  Xbox to Game Pass service

    The Xbox history: From the Original Xbox to Game Pass service

    The Evolution of Xbox

    The Xbox history – Microsoft’s journey into the gaming world began with the original Xbox, launched in 2001. Motivated by the PlayStation 2’s potential threat to PC gaming, Microsoft sought to create a console that would integrate PC-like architecture, making game development more accessible. Bill Gates played a pivotal role in this initiative, unveiling the Xbox at the Game Developers Conference in 2000.

    Technical Comparison with PlayStation 2

    Technically, the Xbox outperformed the PlayStation 2 with its superior processing power and built-in hard drive. Despite these advantages, the PlayStation 2 dominated sales, becoming the best-selling console of its generation. The Xbox, however, managed to carve out a significant market share, selling over 24 million units

    Transition to Xbox 360

    In 2005, Microsoft introduced the Xbox 360, marking a significant leap in console gaming. The Xbox 360 offered enhanced graphics, a robust online gaming experience through Xbox Live, and a diverse game library. This console generation saw Microsoft gaining substantial ground, with the Xbox 360 selling approximately 84 million units, closely competing with Sony’s PlayStation 3.

    The Era of Xbox One

    The Xbox One debuted in 2013, focusing on an all-in-one entertainment system. However, its initial emphasis on multimedia over gaming, along with a higher price point, led to a slower start compared to the PlayStation 4. Microsoft eventually shifted its strategy, emphasizing exclusive games and gamer-centric features, which helped regain consumer trust.

    Advancements with Xbox Series X and Series S

    In November 2020, Microsoft launched the Xbox Series X and Series S. The Series X, with its powerful hardware, targeted high-end gaming, while the more affordable Series S aimed at digital gaming. By 2023, combined sales of these consoles reached 21 million units.

    Introduction of Xbox Game Pass

    A significant addition to the Xbox ecosystem is the Xbox Game Pass, a subscription service offering access to a vast library of games. This service has been well-received, contributing to an increase in Xbox’s monthly active users, which reached 120 million by December 2022.

    Microsoft’s commitment to the gaming industry is evident through its continuous innovation and adaptation, striving to meet the evolving needs of gamers worldwide.

  • Piracy on Brazil: A Tale of Gaming Clones, Culture, and Chaos

    Piracy on Brazil: A Tale of Gaming Clones, Culture, and Chaos

    How Video Game Piracy Shaped Gaming Culture in Brazil

    Piracy on Brazil – Video game piracy is a global issue, but in Brazil, it played a unique role in building gaming culture. From the 1990s to the early 2010s, high import taxes and economic challenges made official gaming products too expensive for most Brazilians. Even so, the country became a big part of the global gaming world.

    The Cloning Era: Making Gaming Accessible

    In the 1980s and 1990s, Brazil’s strict trade policies blocked the import of gaming consoles and computers. Local companies started cloning popular systems, like the Atari 2600, to make cheaper versions. These clones helped people access games that were otherwise impossible to get, creating the foundation for Brazil’s gaming community.

    The Growth of Pirated Games

    As technology advanced, so did piracy. By the 2000s, modding consoles such as the PlayStation 1, PlayStation 2, and Xbox 360 became common. This allowed gamers to play pirated games sold at low prices. For many, it was the only way to afford modern games. This helped Brazil’s gaming audience grow significantly.

    Creativity and Controversies

    Piracy democratized gaming but also created challenges. It helped millions of Brazilians access games but slowed official investments in the market. Developers were cautious about localizing games or launching titles in Brazil.

    Still, Brazil showed its creativity. Informal markets sold custom game versions, fan translations, and even new games based on pirated engines. This made piracy more than copying—it became a way to innovate.

    Lessons for the Global Industry

    Today, Brazil has a thriving gaming market with localized games, eSports, and a strong indie scene. The history of piracy shows how important affordability and accessibility are for growing gaming communities. It also proves that creative solutions can bring people closer to games, even in tough economic times.